Jagged Alliance Online

Jagged Alliance Online
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Jagged Alliance Online is an upcoming browser-based tactical MMORPG joinly being developed by bitComposer Games and gamigo. However, Visitors to Gamescom 2010 will have the opportunity to register for beta testing of Jagged Alliance Online at gamigo’s booth in hall 9.2, booth C-36.

Jagged Alliance Online will be built around the familiar Jagged Alliance games mechanics, which are a mixture of turn-based battles and real-time action. The player takes control of a group of soldiers, commanding them from an isometric perspective to complete tasks in order to earn cash as well as renown. If a player wants to stay on top, mercenaries will need to be trained and equipped with better weapons. If that’s not quite enough, then mercenaries can be borrowed from friends or alliances can be formed with other players.

Jagged Alliance Online is taking Jagged Alliance to the next level: Introducing MMORPG mechanisms and mixing them with the convenience of Browser Games while preserving the core gameplay of the franchise

In Jagged Alliance Online you run a tough as nails mercenary company and take your crew into the heat of battle in scenarios around the globe – live and online!

Manage your base, equip your mercenaries and send them on a wide variety of missions, entering the action packed tactical combat, amassing fame and fortune.

You can play the missions directly on the tactical map, using the critically acclaimed Jagged Alliance mix of turn-based and real-time combat. Mercenaries use action points for every action from walking to shooting, hiding, taking cover or disarming a booby trap. Mercenaries collect experience and can be trained in various skills and abilities. Each mercenary has an individual character and abilities making them unique.

* Tactical Turn based Action in 3D isometric graphics with parameterized maps for fresh challenges
* Management of mercenary company with extended RPG system
* Synchronous and asynchronous online PvE, co-op and PvP
* Build up your own HQ
* Players can choose to accept campaigns, which are essentially a string of missions on a specific map that need to be resolved within a given time frame.
* Players can support other’s campaigns by renting mercenaries for a certain amount of time and can also bolster their roster by using their ally’s mercs.
* The game can be played as a normal browser game, managing mercenaries and sending them on missions or players can dive into the action on the tactical map, improving their chances and rewards.
* The game has three core layers of gameplay:
o The tactical map, where players control their mercs directly in turn based/real time combat.
o The management level, where players run their company, rent out mercs and choose missions or campaigns as well as build up their HQ facilities.
o The social layer, where players may support or fight others on campaigns or missions.

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